![]() |
|
| Home | Contact Us | General Info | Syllabus | Materials | Resources | Index of Site | |
General InformationDevelopment of this course was supported by a joint award from the National Science Foundation, the Fund for the Improvement of Post-Secondary Education and the National Endowment for the Humanities in 1992. One purpose of the award was to simulate collaborative learning experiences among students and faculty from a variety of backgrounds. A major objective of our proposal was to prepare modules for dissemination and use in other courses; each module would involve students in an actual invention or design activity supplemented by readings, discussion and reflections on the problem-solving process. Therefore, the course is a kind of continuing experiment, offered every spring since 1992 with different modules and activities. We are grateful to the Lemelson Foundation for supporting a number of these changes, and for encouraging our students to take their invention ideas beyond the classroom. We will be trying a number of ways of assessing how well the materials are working, and will ask for your assistance in this endeavor.
Texts and Other Supplies
In addition to these texts, you will each be allowed to spend no more than $20 for materials in any one module. We have some materials for the first, telephone module which you will be allowed to use: wire, batteries, magnets, etc. Sign-up with Evan Edwards to get access. We have a limited budget to purchase additional higher-priced materials for students that want to build prototypes for modules (depending on funding availability from the Lemelson Foundation ).
ObjectivesIn addition to specific information in readings and cases, we would like you to learn at least some of the following:
Questions to Consider
Course StructureOverall, the course revolves around three active learning modules that pose an invention or design problem students are asked to work together to solve. The first module, based on the invention of the telephone, attempts to teach you how to invent. The second module models the design of a Third World Country (Tier 4 Market) consumer product. The third module gives you a chance to apply what you have learned in the first and second modules by continuing your new technology or inventing new idea of your own that can apply to a Tier 4 Market. You will incorporate ethical or environmental sustainability components in the design for the third module. Thus three related themes flow throughout the course: Environmentalism, Entrepreneurship, and Ethics.
Resource PageMost, if not all, of the links to the class can be found on this page. As a supplement to the course syllabus, there is also a TCC315 Resource Page containing all of the class links and other relevant links and resources that may prove useful throughout the semester. Here you will find extensive information on invention & design as well as information regarding the two Active Learning Module projects. These links are continually being updated--please let us know when you encounter dead ones!
Major Assignments: Active Learning ModulesEach module has a major group project due at the end.
In addition, each module will include:
Ongoing
Assignments:
GradingThe
grading for the class will be broken down as follows:
|
|